Showing posts with label wavelet decompose. Show all posts
Showing posts with label wavelet decompose. Show all posts

Wavelet Decompose (Again)

Yes, more fun things you can do with Wavelet Scales.

If you’ve been reading this blog for a bit (or just read through any of my previous postprocessing tutorials), then you should be familiar with Wavelet Decompose. I use them all the time for skin retouching as well as other things. I find that being able to think of your images in terms of detail scales opens up a new way of approaching problems (and some interesting solutions).

A short discussion on the GIMP Users G+ community led the member +Marty Keil to suggest a tutorial on using wavelets for other things (particularly sharpening). Since I tend to use wavelet scales often in my processing (including sharpening), I figured I would sit down and enumerate some ways to use them, like:

Getting Around in GIMP - Skin Retouching (Wavelet Decompose)


Image courtesy of (and copyright) Kelly Ealy (mouse over for original).

I have looked around quite a bit for a good method in GIMP to smooth skin for portrait work. I did find a few tutorials, but they all were mainly concerned with using Gaussian blur with a layer mask to "smooth" the skin. The results were almost always less than satisfactory.

The rest of my GIMP tutorials are all listed here: Getting Around in GIMP

For more examples of this technique at work, have a look at:
my recent shoot with Mairi!

Want to see Wavelet scales as part of a complete portrait retouching workflow? Check here:
The Open Source Portrait (Postprocessing)

Then I found the Wavelet Decompose plugin, and the search was mostly over for me.


Hoodie by Erik Olsson (mouse over for original)

I thought it might be helpful to walk through the theory as I approach it for skin retouching/smoothing, and how Wavelet Decompose fits into my workflow.